D&MaybeD

Island Life: The Lead-up to Paragon Tier
A brief summary of the events leading up to Paragon Tier

*If you would like a detailed summary of the previous Heroic Tier sessions, check out the Wiki page.

Following the destruction of the last two focussing stones in Tabaria, all 14 champions & warriors were transported to a mysterious island in the middle of an endless expanse of water. On this island was an ornate gazebo and three shimmering angels. These angels, speaking on behalf of the Septumvir, thanked the champions for their service in the matter of the stones, and offered them the choice to remain on this island for the rest of their lives (with anything they could imagine being provided for them) or to head away from the island towards uncertain ends. With that, the angels disappeared, leaving the champions in a state of confusion.

This confusion was disrupted by a slow clapping coming from a mysterious blue skinned figure standing in the gazebo. This figure introduced itself as the Azure Baron, and with a smirk, questioned the party about what the gods had gotten them to do. This Azure Baron seemed to be cryptically questioning the merits of the party’s most recent venture. Before he could be properly questioned, he disappeared into a swirl of smoke.

Gore’n prepared to leave the island with his brother in faith, Vos. However:

All the champions chose the uncertain path away from the island, rather than stay behind. Where this will lead them, who knows?

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Of Ending and Beginning

In Sigil, we find that Xerros has been struggling to recall anything relating to the events of the previous adventure. He has been keeping tabs on his companions from Sigil, since doing so provides the only connection he has to the past. He is visited by an imp named Sefi, who cryptically offers him answers to his problem if he meets with an emissary of his master, the blue-skinned Azure Baron.
Xerros reconnects with his friends (Morghan & Minerva in the Feywild, Azhi at the peak of a mountain in the Material Plane, and Mycroft and Gore’n in Langhame-sea) who have all been encountering the same memory loss, and they all reluctantly agree to go along with Sefi to meet this mysterious emissary.
In a pocket-plane outfitted like a comfortable garden, they meet a former adventuring company led by a Goliath named Aukan Keeneye Ogolakanu. Keeneye explains that he and his company are allied with the Azure Baron, who claims to offer the truth behind their missing memories. He claims that the gods they know and serve are actually mortal, and that the party has somehow come upon their ire.
Keeneye informs the party that there is a mysterious temple, locked in time, in a remote island in the Material Plane. He suggests that they may be able to begin finding answers if they investigate.
Minerva creates a planar portal to this island, and the party arrives in a windy, remote island in the Material Plane. They encounter a traveling tinker flying in a dirigible towards the town of Lindellin Falls, their destination. They hitch a ride with the tinker and arrive at the temple to find it is somehow locked in time, as if it hasn’t changed in many many years. They break the barrier, only to be assaulted by some sort of guardians, which the party dispatches.
As the party enters the temple proper, they encounter an elven cleric, who claims that the year is 1348 and that they are in a temple to Melora.

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The Journey of Remembrance... I think?

The party encountered a very nervous elf cleric inside of the time-locked temple. He mentioned to the party that he was afraid that his goddess Melora would be overthrown soon, although he was unaware that over 2000 years had passed since his temple was frozen. As he ran down deeper into the temple, three armoured figures riding on the backs of golden feathered Wyverns landed on the outside concourse. The lead figure, wearing a spaulder emblazoned with the symbol of Etten, slammed a baton into the ground in the doorway, releasing a torrent of radiant liquid, which began to fill the temple. Through the quick ingenuity of the party, including the strength of Gore’n & Azhi, as well as a quickly erected portal by Minerva, the party was able to flee to the bottom of the temple along with the cleric and his ritual book.
Once Morghan sealed the doors behind them with a Nail of Sealing, Xerros began the ritual to create a doorway to Sigil with his portkey. However, the runes it created were not the ones it usually creates, so the party trepidaciously stepped through the portal, only find themselves atop a floating platform high in the sky, confronted by the armoured templars and their beasts.
After a harrowing battle, which saw many party members nearly fall (including Meg the Griffon), the party was victorious. They chose to risk the safety of the floating platform and began to set up camp for the night.

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